1-on-1 Blender Tutoring
Master the complete Blender game art pipeline
Personalized mentoring for building high-quality, optimized game assets — from low-poly modeling to engine-ready exports. Taught live, one student at a time.
15 minutes · No cost · No commitment
About
Specialized in game dev
We live and breathe game development with Blender. From stylized mobile characters to AAA-quality environment art, our mentoring is built around real game production pipelines — Unity, Unreal, Godot, you name it.
Whether you're building your first indie game or preparing assets for a studio, we'll teach you the exact workflows, optimization tricks, and art direction techniques that ship games — not just pretty renders.
Game Assets
Characters, props & environment art
3D Modeling
Low-poly to high-poly workflows
Animation
Game-ready rigging & motion
Real-Time
EEVEE, baking & optimization
Meet your tutor
You're learning from a person, not a playlist
Every session is one-to-one. Here's who you'll be sitting with.

Miki Butler
Senior Environment Artist · 18 years in games
Senior Environment Artist in Vancouver, building game worlds for 18 years — shipped titles with Capcom, EA, Ubisoft, Offworld Industries and Next Level Games, across PC, PlayStation, Xbox, Nintendo and mobile. Also mentors at Think Tank Training Centre, guiding artists through portfolio development and production-ready game art.
15 minutes, no cost, no commitment.
Recent work
The work behind the teaching
Shipped environment art from Starship Troopers: Extermination — the same pipeline you'll be taught.
Packages
Leave with something finished
Eight sessions gets a prop into your portfolio. Sixteen gets a full scene. That's the promise — and every package starts with the same free intro call.
Starter
A single session, to see how we work together.
- 1-hour live session
- Asset workflow overview
- Low-poly basics
- Session recording
Portfolio Prop
Take one prop from blockout to portfolio-ready.
You finish with a game-ready prop in your portfolio.
- 8 one-hour sessions
- Modeling, UVs and texturing
- Feedback between sessions
- Session recordings
- Final presentation renders
Portfolio Scene
A complete environment, built the way studios build them.
You finish with a full scene in your portfolio.
- 16 one-hour sessions
- Everything in Portfolio Prop
- Scene composition and set dressing
- Lighting and final renders
- Engine-ready export
- Portfolio and career guidance
This one needs you too: expect homework between sessions. We guide the work, you do the building — that is what makes it yours.
Start with a free callAll prices in US dollars (USD). Your bank may apply its own conversion and fees.
Unreal
Unity


